Speaking about the nature of writing a prequel that works towards an established future, Mary explained that she had spent most of her career working within established franchises. We had this great interview where we’re talking about, ‘Well, if you were working on a… certain project… then I might kind of handle the narrative in this kind of way, nudge nudge wink wink.” “The interview was pretty fun because first of all I’m in there with five guys, none of whom introduced themselves. “There were rumours going around about what the game would be, but of course they were rumours! And so they were looking for a Narrative Director, and I applied,” she said. Having joined the team under this role for 2011’s Deus Ex: Human Revolution, she joked about how hush-hush the role was at the time.
During the constant sensory tornado that is PAX Australia, Stevivor had the chance to step into a quiet room for a chat with Mary DeMarle, Executive Narrative Director of the Deus Ex franchise.