Can be similiar for other tables with unique index numbers, original ones are displayed very weirdly - super huge numbers, sometimes even negative.Ĭould you please take look of this issue. main_units_tables have issue with unique_index numbers - whatever is placed there by pfm game ignores = we cant create single new unit cause it always needs unique index number.
PFM can read and edit those fine, but moment they are operated and incldued in mod.pack via pfm in any way - game wont start, even if you just extract vanilla table from data.pack and place it in yours own pack without single change. hey work in AK but thats not very practical. All tables are very important for modding and should be usable in PFM. These 5 tables always crashing when included in the pack via pfm - effect_bundles_to_effects_junctions_tables, factions_tables, building_chain_availability_sets_tables, building_chains_tables and character_skill_level_to_effects_junctions_tables (doesnt matter what change is done or none at all).