the difficulty of opening a basic lock is 4 and if your character has Cracking at 3 the final difficulty is 1.
Skills lower the difficulty by themselves, e.g. The difficulty ranges from 0 ('no sweat') to 9 ('heroic deed'). 3 Strength means you grab 3d6 for rolls based on it.Īll tests go by the same rule - certain actions have either a set difficulty or a difficulty which is derived from certain parameters. The higher the stat, the more d6 you use, e.g. Both stats and skills range from 1 to 5 (skills can also be at 0). Each statistic (except Movement) has certain skills attached to it, like Alchemy and Economics being listed under Intellect or Acrobatics being listed under Agility.
There are nine stats divided into two sections: six physical (Constitution, Movement, Strength, Perception, Dexterity, and Agility) and three more or less mental (Intellect, Will and Savoir-vivre, the last being a combination of generic Charisma and overall presentation). The mechanics are based on d6 and derived from it d3 and d2.