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Witcher rpg pdf

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the difficulty of opening a basic lock is 4 and if your character has Cracking at 3 the final difficulty is 1.

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Skills lower the difficulty by themselves, e.g. The difficulty ranges from 0 ('no sweat') to 9 ('heroic deed'). 3 Strength means you grab 3d6 for rolls based on it.Īll tests go by the same rule - certain actions have either a set difficulty or a difficulty which is derived from certain parameters. The higher the stat, the more d6 you use, e.g. Both stats and skills range from 1 to 5 (skills can also be at 0). Each statistic (except Movement) has certain skills attached to it, like Alchemy and Economics being listed under Intellect or Acrobatics being listed under Agility.

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There are nine stats divided into two sections: six physical (Constitution, Movement, Strength, Perception, Dexterity, and Agility) and three more or less mental (Intellect, Will and Savoir-vivre, the last being a combination of generic Charisma and overall presentation). The mechanics are based on d6 and derived from it d3 and d2.